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f8d0b85def
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81bec195f0
4 changed files with 17 additions and 25 deletions
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@ -2,7 +2,6 @@
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#include <Wire.h>
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#include <Wire.h>
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#include <smartmotor.h>
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#include <smartmotor.h>
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#include <SMC_gains.h>
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#include <SMC_gains.h>
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#include "trapezoidal.h"
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const float ACCEL_LIMIT = 4.0; // cm/s/s
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const float ACCEL_LIMIT = 4.0; // cm/s/s
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const float VEL_LIMIT = 16.0; // cm/s
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const float VEL_LIMIT = 16.0; // cm/s
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@ -92,7 +91,7 @@ void loop() {
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Serial.println("");
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Serial.println("");
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// move on if at setpoint TODO: check that the error is low as well
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// move on if at setpoint TODO: check that the error is low as well
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if (setpoint.complete) {
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if (setpoint.completed) {
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switch (robot_state) {
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switch (robot_state) {
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case FORWARD:
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case FORWARD:
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robot_state = TURN;
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robot_state = TURN;
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@ -1,22 +0,0 @@
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#pragma once
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// unitless trapezoidal
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struct Trapezoidal {
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float max_vel;
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float max_acc;
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float dist;
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};
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struct Setpoint {
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float velocity; // unitless
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float position; // unitless
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bool complete; // the setpoint will no longer change
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};
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// returns the position and velocity at the given time on a trapezoidal motion plan
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// this could be baked if too computationally expensive
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// not fully fuzzed
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struct Setpoint trapezoidal_planner(struct Trapezoidal* trapezoidal, float time);
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// returns the time a given plan will take
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float trapezoidal_time(struct Trapezoidal* trapezoidal);
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@ -1,6 +1,21 @@
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#include "trapezoidal.h"
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// trapezoidal impl, not fuzzed
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// trapezoidal impl, not fuzzed
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// unitless trapezoidal
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struct Trapezoidal {
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float max_vel;
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float max_acc;
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float dist;
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};
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struct Setpoint {
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float velocity; // unitless
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float position; // unitless
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bool complete; // the setpoint will no longer change
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};
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// returns the position and velocity at the given time on a trapezoidal motion plan
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// this could be baked if too computationally expensive
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// not fully fuzzed
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struct Setpoint trapezoidal_planner(struct Trapezoidal* trapezoidal, float time) {
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struct Setpoint trapezoidal_planner(struct Trapezoidal* trapezoidal, float time) {
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float max_vel = trapezoidal->max_vel;
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float max_vel = trapezoidal->max_vel;
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float max_acc = trapezoidal->max_acc;
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float max_acc = trapezoidal->max_acc;
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