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simplesailing/pirates/src/lib.rs
2023-08-27 08:00:22 -05:00

158 lines
3.6 KiB
Rust

#![no_std]
#[panic_handler]
fn handle_panic(_: &core::panic::PanicInfo) -> ! {
loop {}
}
use core::sync::atomic::{AtomicU32, Ordering};
use libm::{self, Libm};
extern crate nalgebra as na;
use nalgebra::{Vector2};
extern {
fn blit_frame();
fn blit_text(text: *const u8, len: u32, x: i32, y: i32, size: u8);
}
fn draw_text(text: &str, x: i32, y: i32, size: u8) {
unsafe {
blit_text(
(*text).as_ptr(),
text.len() as u32,
x, y, size)
}
}
const WIDTH: usize = 160;
const HEIGHT: usize = 144;
#[no_mangle]
static mut BUFFER: [u32; WIDTH * HEIGHT] = [0; WIDTH * HEIGHT];
static FRAME: AtomicU32 = AtomicU32::new(0);
static mut RAND: noise::PerlinBuf = [0; 512];
#[no_mangle]
pub unsafe extern fn frame_entry() {
// calling from multiple threads is ub
render_frame(&mut BUFFER)
}
fn render_frame(buffer: &mut [u32; WIDTH*HEIGHT]) {
let frame = FRAME.fetch_add(1, Ordering::Relaxed);
if frame == 1 {
unsafe {
RAND = noise::generate();
}
}
let rand = unsafe {
RAND
};
for y in 0..HEIGHT {
for x in 0..WIDTH {
let point = Vector2::new((x+frame as usize) as f32,y as f32)* 3.0;
let mut n = 0.0;
n += noise::noise(point / 64.0, rand) / 1.0;
n += noise::noise(point / 32.0, rand) / 2.0;
n += noise::noise(point / 16.0, rand) / 4.0;
n += noise::noise(point / 8.0, rand) / 8.0;
n += noise::noise(point / 4.0, rand) / 16.0;
//buffer[y*WIDTH + x] = (((n*0.5+0.5)*256.0) as u32) << 16| 0xFF005000;
buffer[y*WIDTH + x] = if n > 0.002 {
0xFF00FF00
} else {
0xFFFF0000
}
}
}
unsafe { blit_frame(); }
draw_text("hi from rust", 0,100,3);
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn it_works() {
let result = number();
assert_eq!(result, 64);
}
}
mod noise {
use libm::Libm;
use nalgebra::Vector2;
pub type PerlinBuf = [u32; 512];
pub fn generate() -> PerlinBuf {
let mut rand = 42424242;
let mut data: PerlinBuf = [0; 512];
for item in data.iter_mut() {
rand = xorshift(rand);
*item = rand;
}
data
}
fn xorshift(state: u32) -> u32 {
// impl from wikipedia
let mut state = state;
state ^= state << 13;
state ^= state >> 17;
state ^= state << 5;
state
}
fn fade(t: f32) -> f32 {
t*t*t*(t*(t*6.0-15.0)+10.0)
}
fn lerp(a: f32, b:f32, d:f32) -> f32 {
a * (1.0-d) + b * d
}
fn grad(p: Vector2<f32>, b: PerlinBuf) -> Vector2<f32> {
const width: usize = 16;
let x = p.x as usize % width;
let y = p.y as usize % width;
let one = b[x*width + y] as f32;
let two = b[(x*width + y + 1)%512] as f32;
Vector2::new(one, two).normalize()
}
pub fn noise(p: Vector2<f32>, b: PerlinBuf) -> f32 {
let p0 = Vector2::new(libm::floorf(p.x), libm::floorf(p.y));
let p1 = p0 + Vector2::new(1.0, 0.0);
let p2 = p0 + Vector2::new(0.0, 1.0);
let p3 = p0 + Vector2::new(1.0, 1.0);
let g0 = grad(p0, b);
let g1 = grad(p1, b);
let g2 = grad(p2, b);
let g3 = grad(p3, b);
let tx = p.x - p0.x;
let ftx = fade(tx);
let ty = p.y - p0.y;
let fty = fade(ty);
let p0p1 = (1.0 - ftx) * g0.dot(&(p-p0)) + ftx * g1.dot(&(p-p1));
let p2p3 = (1.0 - ftx) * g2.dot(&(p-p2)) + ftx * g3.dot(&(p-p3));
(1.0 - fty) * p0p1 + fty * p2p3
}
}