bugfixes
boat depth measurement now tracks the boat instead of the center of the camera triangles will no longer draw out of bounds
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1 changed files with 3 additions and 3 deletions
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@ -124,7 +124,7 @@ fn render_frame(buffer: &mut [u32; WIDTH*HEIGHT]) {
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let camera_vec = Vector2::new(camera[0],camera[1]);
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let boat_pos = boat.get_pos();
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let depth = -sample_world(camera_vec+boat_pos+HALF, rand);
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let depth = -sample_world(boat_pos+HALF, rand);
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if depth < -0.04 {
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boat.vel = 0.0;
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} else if depth < 0.0 {
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@ -210,8 +210,8 @@ fn draw_tri(color: u32, buffer: &mut [u32; WIDTH*HEIGHT], p1: Vector2<f32>, p2:
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(p1.x - p3.x) * (p2.y - p3.y) - (p2.x - p3.x) * (p1.y - p3.y)
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}
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for y in min_y..max_y {
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for x in min_x..max_x {
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for y in min_y.max(0)..max_y.min(HEIGHT) {
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for x in min_x.max(0)..max_x.min(WIDTH) {
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// https://stackoverflow.com/a/2049593
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let point = Vector2::new(x as f32, y as f32);
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