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cleanup for publish

This commit is contained in:
Andy Killorin 2023-09-13 04:22:40 -05:00
parent 56def2a211
commit 69edbba771
Signed by: ank
GPG key ID: B6241CA3B552BCA4
4 changed files with 2 additions and 112 deletions

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##### Arch Linux ##### Arch Linux
``` ```
$ git clone https://github.com/Speedy6451/pirates.git $ git clone https://github.com/Speedy6451/simplesailing.git
$ cd pirates $ cd simplesailing
# pacman -S --needed wabt minify just binaryen rustup just # pacman -S --needed wabt minify just binaryen rustup just
$ rustup toolchain add wasm32-unknown-unknown $ rustup toolchain add wasm32-unknown-unknown
$ just build $ just build

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> The next great period of piracy was the Middle Ages. In the 12th and 13th centuries trade in Europe was growing rapidly offering rich pickings for pirates. The English Channel was infested with pirates many of them operating from the Cinque Ports, Dover, Hastings, Hythe, Romney, and Sandwich. There were also pirates operating from ports like Dunkirk and Calais. There were also many pirates in the Indian Ocean and the Mediterranean.
https://localhistories.org/a-history-of-pirates/
caravel (1200s) crew simulator with piracy mechanics?
takes place on the english channel
- very small scale, crossings no more than 2 minutes
- model ~15 ports https://www.reddit.com/r/MapPorn/comments/8kf22u/new_version_medieval_trade_networks_of/
- map edges could be nasty storms
- essentially pioneer but not in space
architecture
- single player
- wasm software renderer
- 2.5D programmatically generated sprites
- resolution firmly in the 80s
gameplay
- start with enough money for a full load of cheap goods at a port
- able to buy goods, food, crew (indentured) and ships at each port
- guns/cannons if available (13th century piracy online info lacking)
- charts (economic and nautical) too
- win condition could be buying a shipyard or storefront