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braindump

This commit is contained in:
Andy Killorin 2023-08-25 17:49:15 -05:00
commit 5572faaba4
Signed by: ank
GPG key ID: B6241CA3B552BCA4
3 changed files with 69 additions and 0 deletions

39
.vim/coc-settings.json Normal file
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{
"cSpell.enabledLanguageIds": [
"asciidoc",
"c",
"cpp",
"csharp",
"css",
"git-commit",
"gitcommit",
"go",
"handlebars",
"haskell",
"html",
"jade",
"java",
"javascript",
"javascriptreact",
"json",
"jsonc",
"latex",
"less",
"markdown",
"php",
"plaintext",
"pug",
"python",
"restructuredtext",
"rust",
"scala",
"scss",
"text",
"typescript",
"typescriptreact",
"vim",
"vimwiki",
"yaml",
"yml"
]
}

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note Normal file
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The next great period of piracy was the Middle Ages. In the 12th and 13th centuries trade in Europe was growing rapidly offering rich pickings for pirates. The English Channel was infested with pirates many of them operating from the Cinque Ports, Dover, Hastings, Hythe, Romney, and Sandwich. There were also pirates operating from ports like Dunkirk and Calais. There were also many pirates in the Indian Ocean and the Mediterranean.
https://localhistories.org/a-history-of-pirates/
caravel crew simulator with piracy mechanics?
takes place on the english channel
very small scale, crossings no more than 2 minuites
model ~15 ports

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notes.md Normal file
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> The next great period of piracy was the Middle Ages. In the 12th and 13th centuries trade in Europe was growing rapidly offering rich pickings for pirates. The English Channel was infested with pirates many of them operating from the Cinque Ports, Dover, Hastings, Hythe, Romney, and Sandwich. There were also pirates operating from ports like Dunkirk and Calais. There were also many pirates in the Indian Ocean and the Mediterranean.
https://localhistories.org/a-history-of-pirates/
caravel (1200s) crew simulator with piracy mechanics?
takes place on the english channel
- very small scale, crossings no more than 2 minutes
- model ~15 ports
- map edges could be nasty storms
- essentially pioneer but not in space
architecture
- single player
- wasm software renderer
- 2.5D programmatically generated sprites
- resolution firmly in the 80s
gameplay
- start with enough money for a full load of cheap goods at a port
- able to buy goods, food, crew (indentured) and ships at each port
- guns/cannons if available (13th century piracy online info lacking)
- charts (economic and nautical) too
- win condition could be buying a shipyard or storefront