added more spars
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parent
bb17e29e10
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7606de7bad
2 changed files with 12 additions and 5 deletions
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@ -4,13 +4,13 @@
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const IN2MM: f32 = 25.4;
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pub const CHORD: f32 = 11.2 * IN2MM;
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pub const WINGSPAN: f32 = 45.0 * IN2MM;
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pub const LENGTH: f32 = 0.0;
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pub const LENGTH: f32 = 30.0*IN2MM;
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/// strut count in the main wing
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pub const STRUTS: usize = 20;
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pub const CARDBOARD_WIDTH: f32 = 2.4;
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/// length of each side of the triangular spar
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pub const SPAR_SIDE_WIDTH: f32 = 0.75 * IN2MM;
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pub const FUSELAGE_GAP: f32 = 10.0 * IN2MM;
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pub const FUSELAGE_GAP: f32 = 2.0 * IN2MM;
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/// a very large number, used to place unknown objects such that they do not intersect
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pub const INF: f32 = 1000.0;
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pub const RUDDER_HEIGHT: f32 = 5.0 *IN2MM;
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13
src/main.rs
13
src/main.rs
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@ -26,7 +26,7 @@ fn main() {
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// struts
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for port in [true,false] {
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let mut wing = wing(&wing_airfoil, STRUTS/2, WINGSPAN/2.0, CHORD, CHORD * 0.8);
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wing = scad!(Translate(vec3(0.0, 10.0,0.0)); wing);
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wing = scad!(Translate(vec3(0.0, FUSELAGE_GAP,0.0)); wing);
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if port {
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wing = scad!(Mirror(vec3(0.0, 1.0, 0.0)); wing);
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}
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@ -34,12 +34,19 @@ fn main() {
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}
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// spars
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scad_file.add_object(spar(WINGSPAN, true));
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// main wing
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scad_file.add_object(spar(WINGSPAN+FUSELAGE_GAP*2.0, true));
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// "fuselage"
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scad_file.add_object(scad!(Rotate(-90.0, vec3(0.0, 0.0, 1.0));
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spar(LENGTH, false))
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);
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// rudder
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let mut rudder = scad!(Rotate(90.0, vec3(1.0, 0.0, 0.0)));
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rudder.add_child(wing(&control_airfoil, RUDDER_STRUTS, RUDDER_HEIGHT, RUDDER_CHORD, RUDDER_CHORD * RUDDER_TAPER));
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rudder.add_child(spar(RUDDER_HEIGHT, false));
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rudder = scad!(Translate(vec3(LENGTH-RUDDER_CHORD, 0.0, 0.0)); rudder);
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scad_file.add_object(rudder);
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let cardboard = vec3(0.38, 0.26, 0.26);
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