added range for topspar
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parent
5c565be49c
commit
015cbee1e6
1 changed files with 44 additions and 25 deletions
69
src/main.rs
69
src/main.rs
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@ -36,7 +36,7 @@ fn main() {
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// struts
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for port in [true,false] {
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let mut wing = wing(&wing_airfoil, STRUTS/2, WINGSPAN/2.0, CHORD, CHORD * WING_TAPER);
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let mut wing = wing(&wing_airfoil, STRUTS/2, WINGSPAN/2.0, CHORD, CHORD * WING_TAPER, SparType::Top);
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wing = scad!(Translate(vec3(0.0, FUSELAGE_GAP,0.0)); wing);
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if port {
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wing = scad!(Mirror(vec3(0.0, 1.0, 0.0)); wing);
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@ -53,7 +53,7 @@ fn main() {
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// rudder
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let mut rudder = scad!(Rotate(90.0, vec3(1.0, 0.0, 0.0)));
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rudder.add_child(wing(&control_airfoil, RUDDER_STRUTS, RUDDER_HEIGHT, RUDDER_CHORD, RUDDER_CHORD * RUDDER_TAPER));
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rudder.add_child(wing(&control_airfoil, RUDDER_STRUTS, RUDDER_HEIGHT, RUDDER_CHORD, RUDDER_CHORD * RUDDER_TAPER, SparType::Center));
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rudder.add_child(spar(RUDDER_HEIGHT, false));
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rudder = scad!(Translate(vec3(LENGTH-RUDDER_CHORD, 0.0, 0.0)); rudder);
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scad_file.add_object(rudder);
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@ -61,7 +61,7 @@ fn main() {
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// elevator
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let mut elevator = scad!(Translate(vec3(LENGTH-ELEVATOR_CHORD, 0.0,0.0)));
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for port in [true,false] {
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let mut wing = wing(&control_airfoil, ELEVATOR_STRUTS, ELEVATOR_HEIGHT, ELEVATOR_CHORD, ELEVATOR_CHORD * ELEVATOR_TAPER);
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let mut wing = wing(&control_airfoil, ELEVATOR_STRUTS, ELEVATOR_HEIGHT, ELEVATOR_CHORD, ELEVATOR_CHORD * ELEVATOR_TAPER, SparType::Top);
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wing = scad!(Translate(vec3(0.0, FUSELAGE_GAP,0.0)); wing);
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if port {
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wing = scad!(Mirror(vec3(0.0, 1.0, 0.0)); wing);
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@ -93,33 +93,27 @@ fn main() {
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allparts.write_to_file(format!("build/allparts.scad"));
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}
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enum SparType {
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None,
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Top,
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Center,
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}
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/// returns a extruded airfoil with the given dimensions
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fn strut(airfoil: &Airfoil, chord: f32, width: f32) -> ScadObject {
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fn strut(airfoil: &Airfoil, chord: f32, width: f32, spar: &SparType) -> ScadObject {
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let aerofoil = scad::PolygonParameters::new(airfoil.get_points().clone());
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let shape = scad!(Polygon(aerofoil));
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let strut_hole = {
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let points = airfoil.get_points();
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let points = &points[0.. points.len() / 2];
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let perimeter = span_length(points);
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let span = points_in_range(&Vec::from(points), perimeter * 0.4.. perimeter);
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let mut mask = scad!(Union);
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let mut last: Option<ScadObject> = None;
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for point in span {
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let mut current = scad!(Square(vec2(0.001/ chord, CARDBOARD_WIDTH / chord)));
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current = scad!(Translate2d(point.clone() - vec2(0.0, CARDBOARD_WIDTH/chord)); current);
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if let Some(last_mask) = last {
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let mut hull = scad!(Hull);
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hull.add_child(current.clone());
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hull.add_child(last_mask);
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mask.add_child(hull);
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match spar {
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SparType::Top => topspar_negative(airfoil, chord, 0.1..0.6),
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SparType::Center => {
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scad!(Union)
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},
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SparType::None => {
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scad!(Union)
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}
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last = Some(current);
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}
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register_part(mask.clone());
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mask
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};
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let mut strut_shape = scad!(Difference);
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@ -142,6 +136,31 @@ fn strut(airfoil: &Airfoil, chord: f32, width: f32) -> ScadObject {
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rotated
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}
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fn topspar_negative(airfoil: &Airfoil, chord: f32, range: Range<f32>) -> ScadObject {
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let points = airfoil.get_points();
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let points = &points[0.. points.len() / 2];
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let perimeter = span_length(points);
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let span = points_in_range(&Vec::from(points), perimeter * (1.0-range.end) .. perimeter * (1.0-range.start));
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let mut mask = scad!(Union);
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let mut last: Option<ScadObject> = None;
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for point in span {
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let mut current = scad!(Square(vec2(0.001/ chord, CARDBOARD_WIDTH / chord)));
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current = scad!(Translate2d(point.clone() - vec2(0.0, CARDBOARD_WIDTH/chord)); current);
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if let Some(last_mask) = last {
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let mut hull = scad!(Hull);
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hull.add_child(current.clone());
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hull.add_child(last_mask);
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mask.add_child(hull);
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}
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last = Some(current);
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}
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register_part(mask.clone());
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mask
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}
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fn spar(length: f32, center: bool) -> ScadObject {
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let mut spar = scad!(Union);
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@ -169,7 +188,7 @@ fn lerp(a: f32, b:f32, x:f32) -> f32 {
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a*(1.0-x) + b*x
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}
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fn wing(aerofoil: &Airfoil, struts: usize, length: f32, chord: f32, taper: f32) -> ScadObject {
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fn wing(aerofoil: &Airfoil, struts: usize, length: f32, chord: f32, taper: f32, spar: SparType) -> ScadObject {
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let mut wing = scad!(Translate(vec3(0.0,0.0,0.0)));
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// struts
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@ -183,7 +202,7 @@ fn wing(aerofoil: &Airfoil, struts: usize, length: f32, chord: f32, taper: f32)
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let mut transform = scad!(Translate(vec3(0.0, spacing ,0.0)));
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let strut = strut(&aerofoil, chord, CARDBOARD_WIDTH);
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let strut = strut(&aerofoil, chord, CARDBOARD_WIDTH, &spar);
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transform.add_child(strut);
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wing.add_child(transform);
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}
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