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added range for topspar

This commit is contained in:
Andy Killorin 2023-11-01 15:37:26 -05:00
parent 5c565be49c
commit 015cbee1e6
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GPG key ID: 8CB11B45B690DC2A

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@ -36,7 +36,7 @@ fn main() {
// struts
for port in [true,false] {
let mut wing = wing(&wing_airfoil, STRUTS/2, WINGSPAN/2.0, CHORD, CHORD * WING_TAPER);
let mut wing = wing(&wing_airfoil, STRUTS/2, WINGSPAN/2.0, CHORD, CHORD * WING_TAPER, SparType::Top);
wing = scad!(Translate(vec3(0.0, FUSELAGE_GAP,0.0)); wing);
if port {
wing = scad!(Mirror(vec3(0.0, 1.0, 0.0)); wing);
@ -53,7 +53,7 @@ fn main() {
// rudder
let mut rudder = scad!(Rotate(90.0, vec3(1.0, 0.0, 0.0)));
rudder.add_child(wing(&control_airfoil, RUDDER_STRUTS, RUDDER_HEIGHT, RUDDER_CHORD, RUDDER_CHORD * RUDDER_TAPER));
rudder.add_child(wing(&control_airfoil, RUDDER_STRUTS, RUDDER_HEIGHT, RUDDER_CHORD, RUDDER_CHORD * RUDDER_TAPER, SparType::Center));
rudder.add_child(spar(RUDDER_HEIGHT, false));
rudder = scad!(Translate(vec3(LENGTH-RUDDER_CHORD, 0.0, 0.0)); rudder);
scad_file.add_object(rudder);
@ -61,7 +61,7 @@ fn main() {
// elevator
let mut elevator = scad!(Translate(vec3(LENGTH-ELEVATOR_CHORD, 0.0,0.0)));
for port in [true,false] {
let mut wing = wing(&control_airfoil, ELEVATOR_STRUTS, ELEVATOR_HEIGHT, ELEVATOR_CHORD, ELEVATOR_CHORD * ELEVATOR_TAPER);
let mut wing = wing(&control_airfoil, ELEVATOR_STRUTS, ELEVATOR_HEIGHT, ELEVATOR_CHORD, ELEVATOR_CHORD * ELEVATOR_TAPER, SparType::Top);
wing = scad!(Translate(vec3(0.0, FUSELAGE_GAP,0.0)); wing);
if port {
wing = scad!(Mirror(vec3(0.0, 1.0, 0.0)); wing);
@ -93,33 +93,27 @@ fn main() {
allparts.write_to_file(format!("build/allparts.scad"));
}
enum SparType {
None,
Top,
Center,
}
/// returns a extruded airfoil with the given dimensions
fn strut(airfoil: &Airfoil, chord: f32, width: f32) -> ScadObject {
fn strut(airfoil: &Airfoil, chord: f32, width: f32, spar: &SparType) -> ScadObject {
let aerofoil = scad::PolygonParameters::new(airfoil.get_points().clone());
let shape = scad!(Polygon(aerofoil));
let strut_hole = {
let points = airfoil.get_points();
let points = &points[0.. points.len() / 2];
let perimeter = span_length(points);
let span = points_in_range(&Vec::from(points), perimeter * 0.4.. perimeter);
let mut mask = scad!(Union);
let mut last: Option<ScadObject> = None;
for point in span {
let mut current = scad!(Square(vec2(0.001/ chord, CARDBOARD_WIDTH / chord)));
current = scad!(Translate2d(point.clone() - vec2(0.0, CARDBOARD_WIDTH/chord)); current);
if let Some(last_mask) = last {
let mut hull = scad!(Hull);
hull.add_child(current.clone());
hull.add_child(last_mask);
mask.add_child(hull);
match spar {
SparType::Top => topspar_negative(airfoil, chord, 0.1..0.6),
SparType::Center => {
scad!(Union)
},
SparType::None => {
scad!(Union)
}
last = Some(current);
}
register_part(mask.clone());
mask
};
let mut strut_shape = scad!(Difference);
@ -142,6 +136,31 @@ fn strut(airfoil: &Airfoil, chord: f32, width: f32) -> ScadObject {
rotated
}
fn topspar_negative(airfoil: &Airfoil, chord: f32, range: Range<f32>) -> ScadObject {
let points = airfoil.get_points();
let points = &points[0.. points.len() / 2];
let perimeter = span_length(points);
let span = points_in_range(&Vec::from(points), perimeter * (1.0-range.end) .. perimeter * (1.0-range.start));
let mut mask = scad!(Union);
let mut last: Option<ScadObject> = None;
for point in span {
let mut current = scad!(Square(vec2(0.001/ chord, CARDBOARD_WIDTH / chord)));
current = scad!(Translate2d(point.clone() - vec2(0.0, CARDBOARD_WIDTH/chord)); current);
if let Some(last_mask) = last {
let mut hull = scad!(Hull);
hull.add_child(current.clone());
hull.add_child(last_mask);
mask.add_child(hull);
}
last = Some(current);
}
register_part(mask.clone());
mask
}
fn spar(length: f32, center: bool) -> ScadObject {
let mut spar = scad!(Union);
@ -169,7 +188,7 @@ fn lerp(a: f32, b:f32, x:f32) -> f32 {
a*(1.0-x) + b*x
}
fn wing(aerofoil: &Airfoil, struts: usize, length: f32, chord: f32, taper: f32) -> ScadObject {
fn wing(aerofoil: &Airfoil, struts: usize, length: f32, chord: f32, taper: f32, spar: SparType) -> ScadObject {
let mut wing = scad!(Translate(vec3(0.0,0.0,0.0)));
// struts
@ -183,7 +202,7 @@ fn wing(aerofoil: &Airfoil, struts: usize, length: f32, chord: f32, taper: f32)
let mut transform = scad!(Translate(vec3(0.0, spacing ,0.0)));
let strut = strut(&aerofoil, chord, CARDBOARD_WIDTH);
let strut = strut(&aerofoil, chord, CARDBOARD_WIDTH, &spar);
transform.add_child(strut);
wing.add_child(transform);
}