spinny (woo)
This commit is contained in:
parent
2bdf9b32b8
commit
62cd19625b
1 changed files with 19 additions and 10 deletions
29
src/main.rs
29
src/main.rs
|
@ -4,6 +4,7 @@ use anyhow::Result;
|
|||
use tray_item::IconSource;
|
||||
use tray_item::TrayItem;
|
||||
use glam::UVec2;
|
||||
use glam::Vec2;
|
||||
fn main() -> Result<()> {
|
||||
let pf = PlayerFinder::new()?;
|
||||
let players = pf.find_all()?;
|
||||
|
@ -17,9 +18,7 @@ fn main() -> Result<()> {
|
|||
println!("Hello, {}!", players[0].identity());
|
||||
loop {
|
||||
let tick = tracker.tick();
|
||||
let elapsed = tick.progress.position().as_millis() as f64
|
||||
+ tick.progress.age().as_millis() as f64
|
||||
* tick.progress.playback_rate();
|
||||
let elapsed = tick.progress.position().as_millis() as f64;
|
||||
let total = tick.progress.length().unwrap().as_millis();
|
||||
let prog = elapsed as f32 / total as f32;
|
||||
let playing = tick.progress.playback_status() == PlaybackStatus::Playing;
|
||||
|
@ -30,15 +29,14 @@ fn main() -> Result<()> {
|
|||
}
|
||||
}
|
||||
|
||||
const RES: i32 = 8;
|
||||
const RES: i32 = 64;
|
||||
const LEN: usize = (RES*RES) as usize;
|
||||
|
||||
fn gen_icon(
|
||||
prog: f32,
|
||||
playing: bool,
|
||||
) -> Vec<u8> {
|
||||
let mut icon = Vec::with_capacity(LEN*4);
|
||||
(0..LEN*4).for_each(|_| icon.push(0));
|
||||
let mut icon = vec![0; LEN*4];
|
||||
for pix in 0..(LEN) {
|
||||
let x = pix % RES as usize;
|
||||
let y = pix / RES as usize;
|
||||
|
@ -54,19 +52,30 @@ fn gen_icon(
|
|||
|
||||
// TODO: integrate rust-gpu
|
||||
fn icon_cs(
|
||||
pix: UVec2,
|
||||
idx: UVec2,
|
||||
progress: f32,
|
||||
playing: bool,
|
||||
buf: &mut [u8],
|
||||
) {
|
||||
let idx = (pix.y * RES as u32 + pix.x) as usize;
|
||||
let pix = &mut buf[4*idx..4*idx+4];
|
||||
let index = (idx.y * RES as u32 + idx.x) as usize;
|
||||
let pix = &mut buf[4*index..4*index+4];
|
||||
pix[0] = 1;
|
||||
|
||||
if progress > idx as f32 / LEN as f32 {
|
||||
let center = Vec2::splat(RES as f32 /2.0);
|
||||
let idx = idx.as_vec2()-center;
|
||||
let radius = idx.length() / RES as f32 * 2.0;
|
||||
let theta = std::f32::consts::PI - f32::atan2(idx.x, idx.y);
|
||||
|
||||
let offset = theta - progress * std::f32::consts::TAU;
|
||||
|
||||
if offset < 0.0 && 0.6 < radius && radius < 0.8 {
|
||||
pix[1] = 255;
|
||||
pix[2] = 0;
|
||||
pix[3] = 0;
|
||||
} else if 1.0 > radius {
|
||||
pix[1] = 10;
|
||||
pix[2] = 0;
|
||||
pix[3] = 0;
|
||||
} else {
|
||||
pix[1] = 0;
|
||||
pix[2] = 0;
|
||||
|
|
Loading…
Reference in a new issue