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don't wait to stop charging, debouncing handled by user

This commit is contained in:
Andy Killorin 2025-01-19 04:50:44 -05:00
parent 5953f2c584
commit 9b1b289b92
Signed by: ank
GPG key ID: 23F9463ECB67FE8C

View file

@ -88,7 +88,7 @@ async fn main(spawner: Spawner) {
let driver = Driver::new(p.USB, Irqs);
spawner.spawn(logger_task(driver)).unwrap();
let mut limit_switch = Input::new(p.PIN_22, Pull::Up);
let limit_switch = Input::new(p.PIN_22, Pull::Up);
let mut d: pwm::Config = Default::default();
d.divider = 40.into();
@ -247,8 +247,8 @@ async fn main(spawner: Spawner) {
info!("left to {}", clamp(forward+right, -1., 1.));
info!("right to {}", clamp(forward-right, -1., 1.));
c.compare_a = calc_speed(right + forward);
c.compare_b = calc_speed(right - forward);
c.compare_a = calc_speed(forward - right);
c.compare_b = calc_speed(forward + right);
drive_pwm.set_config(&c);
},
ControlPacket::Fire => {
@ -266,7 +266,7 @@ async fn main(spawner: Spawner) {
},
ControlPacket::Arm(enable) => {
if enable {
cam_state.replace(CamState::Charging(None));
cam_state.replace(CamState::Charging);
} else {
cam_state.replace(CamState::Idle);
}
@ -302,9 +302,10 @@ fn calc_speed(speed: f32) -> u16 {
(COUNTS_PER_MS * ms) as u16
}
#[derive(Debug)]
enum CamState {
Override(f32),
Charging(Option<Instant>),
Charging,
Charged,
Fire,
Idle,
@ -314,7 +315,7 @@ impl CamState {
fn to_telem(&self) -> common::CamState {
match self {
Self::Override(_) | Self::Fire => common::CamState::Firing,
Self::Charging(_) => common::CamState::Charging,
Self::Charging => common::CamState::Charging,
Self::Charged => common::CamState::Charged,
Self::Idle => common::CamState::Idle,
}
@ -337,23 +338,17 @@ fn handle_cam(cam: &mut Pwm, state: &mut CamState, limit: &Input) {
CamState::Override(speed) => {
*speed
},
CamState::Charging(mut charged) => {
CamState::Charging => {
if limit.is_low() {
let became_low = charged.get_or_insert_with(Instant::now);
if became_low.elapsed().as_micros() > 1800 {
*state = CamState::Charged;
0.0
} else {
1.0
}
} else {
charged = None;
1.0
}
},
CamState::Fire => {
if limit.is_high() {
*state = CamState::Charging(None);
*state = CamState::Charging;
}
1.0
},