stop searching after a million checks
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5b858f3d3b
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4c75d7e451
3 changed files with 41 additions and 18 deletions
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@ -3,7 +3,7 @@ use time::OffsetDateTime;
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use tokio::task::JoinHandle;
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use typetag::serde;
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use crate::{blocks::{Vec3, Position, Direction}, turtle::TurtleCommander, tasks::Task, depot::Depots, mine::fill};
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use crate::{blocks::{Vec3, Position, Direction}, turtle::TurtleCommander, tasks::{Task, TaskState}, depot::Depots, mine::fill};
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pub async fn fell_tree(turtle: TurtleCommander, bottom: Vec3) -> Option<()> {
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let mut log = bottom;
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@ -73,12 +73,12 @@ impl Task for TreeFarm {
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})
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}
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fn poll(&mut self) -> Option<Position> {
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fn poll(&mut self) -> TaskState {
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let elapsed = OffsetDateTime::now_utc() - self.last_sweep;
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if elapsed.whole_minutes() <= 16 {
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return None;
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return TaskState::Waiting;
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}
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self.last_sweep = OffsetDateTime::now_utc();
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Some(Position::new(self.position, Direction::North)) // request a turtle
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TaskState::Ready(Position::new(self.position, Direction::North)) // request a turtle
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}
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}
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@ -1,8 +1,11 @@
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use crate::{
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blocks::{World, Position, Direction, Vec3, WorldReadLock},
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};
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use log::trace;
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use pathfinding::prelude::astar;
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const LOOKUP_LIMIT: usize = 1_000_000;
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pub async fn route_facing(from: Position, to: Vec3, world: &World) -> Option<Vec<Position>> {
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let facing = |p: &Position| {
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let ahead = p.dir.unit() + p.pos;
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@ -23,18 +26,33 @@ pub async fn route(from: Position, to: Position, world: &World) -> Option<Vec<Po
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route_to(from, to.pos, |p| p == &to, world).await
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}
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async fn route_to<D>(from: Position, to: Vec3, done: D, world: &World) -> Option<Vec<Position>>
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async fn route_to<D>(from: Position, to: Vec3, mut done: D, world: &World) -> Option<Vec<Position>>
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where D: FnMut(&Position) -> bool {
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// lock once, we'll be doing a lot of lookups
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let world = world.clone().lock().await;
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let mut limit = LOOKUP_LIMIT;
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let route = astar(
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&from,
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move |p| next(p, &world),
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|p1| (p1.pos - &to).abs().sum() as u32,
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done,
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|p| {
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limit -= 1;
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if limit == 0 {
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return true
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} else {
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done(p)
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}
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},
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)?;
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trace!("scanned {} states", LOOKUP_LIMIT-limit);
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if limit != 0 {
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Some(route.0)
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} else {
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None
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}
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}
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fn next(from: &Position, world: &WorldReadLock) -> Vec<(Position, u32)> {
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@ -94,7 +112,7 @@ const GARBAGE: [&str; 11] = [
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];
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/// time taken to go through uncharted territory (in turtle. calls)
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const UNKNOWN: Option<u32> = Some(1);
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const UNKNOWN: Option<u32> = Some(2);
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// time to go somewhere
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pub fn difficulty(name: &str) -> Option<u32> {
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@ -104,5 +122,5 @@ pub fn difficulty(name: &str) -> Option<u32> {
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if GARBAGE.contains(&name) {
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return Some(2);
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};
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Some(140) // providing a value here means that tunneling through builds is possible (bad)
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None
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}
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@ -1,21 +1,22 @@
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use std::sync::Arc;
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use erased_serde::serialize_trait_object;
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use log::info;
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use serde::{Deserialize, Serialize};
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use tokio::sync::{Mutex, MutexGuard, RwLock, OwnedMutexGuard};
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use tokio::task::JoinHandle;
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use crate::LiveState;
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use crate::names::Name;
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use crate::{turtle::{self, TurtleCommander}, blocks::Position};
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use crate::{turtle::TurtleCommander, blocks::Position};
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#[typetag::serde(tag = "type")]
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pub enum TaskState {
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Ready(Position),
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Waiting,
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Complete,
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}
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#[typetag::serde(tag = "task")]
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pub trait Task: Send + Sync {
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/// Execute the task
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fn run(&mut self, turtle: TurtleCommander) -> JoinHandle<()>;
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/// Return Some if the task should be scheduled
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fn poll(&mut self) -> Option<Position>;
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fn poll(&mut self) -> TaskState;
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}
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#[derive(Serialize, Deserialize)]
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@ -67,7 +68,8 @@ impl Scheduler {
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}
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for task in &mut self.tasks {
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if let Some(position) = task.poll() {
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let poll = task.poll();
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if let TaskState::Ready(position) = poll {
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let closest_turtle = match free_turtles.iter_mut().zip(turtle_positions.iter()).min_by_key( |(_,p)| {
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p.manhattan(position)
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}) {
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@ -77,6 +79,9 @@ impl Scheduler {
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closest_turtle.1 = Some(task.run(closest_turtle.0.clone()));
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}
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if let TaskState::Complete = poll {
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// TODO: removal
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}
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}
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}
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