grenades in heaven exhibit a phase transition
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1d36c028cd
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2 changed files with 5 additions and 4 deletions
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@ -1,11 +1,11 @@
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food_amount = 120
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food_amount = 920
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red_count = 10
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red_count = 10
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blu_count = 10
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blu_count = 10
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[weapon]
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[weapon]
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kills_user = false
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kills_user = true
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model.type = "lazer"
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type = "forwardball"
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model.range = 120
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radius = 90
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[red_policy]
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[red_policy]
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aggressive = true
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aggressive = true
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@ -223,6 +223,7 @@ impl WeaponType {
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#[derive(Deserialize, Clone)]
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#[derive(Deserialize, Clone)]
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struct Weapon {
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struct Weapon {
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kills_user: bool,
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kills_user: bool,
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#[serde(flatten)]
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model: WeaponType,
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model: WeaponType,
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}
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}
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