slow down on turns
This commit is contained in:
parent
ba1dee7913
commit
cbf38e4fd6
2 changed files with 17 additions and 7 deletions
|
@ -98,20 +98,26 @@ void Robot::EnterLineFollowing(float speed)
|
|||
}
|
||||
|
||||
int lineLostFrames = 7;
|
||||
float lastError = 0;
|
||||
|
||||
void Robot::LineFollowingUpdate(void)
|
||||
{
|
||||
if(robotState == ROBOT_LINING)
|
||||
{
|
||||
// TODO: calculate the error in CalcError(), calc the effort, and update the motion
|
||||
float lineError = 3.5 - lineSensor.CalcError();
|
||||
Serial.println(lineError);
|
||||
float turnEffort = lineError * lining_kP;
|
||||
float setpoint = 3.5;
|
||||
|
||||
float lineError = setpoint - lineSensor.CalcError();
|
||||
|
||||
float powErr = (lineError*lineError);
|
||||
powErr = (lineError < 0 ? -powErr : powErr);
|
||||
|
||||
float turnEffort = powErr * lining_kP;
|
||||
|
||||
rollingTurnRate = rollingTurnRate * turnRateDamp + turnEffort * (1-turnRateDamp);
|
||||
|
||||
chassis.SetTwist(baseSpeed, turnEffort);
|
||||
float speed = baseSpeed;
|
||||
|
||||
speed *= 1 - (abs(rollingTurnRate) * KTurnRate);
|
||||
|
||||
if (!lineSensor.LineDetected()) {
|
||||
lineLostFrames -= 1;
|
||||
if (lineLostFrames < 0) {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include <LineSensor.h>
|
||||
#include <LSM6.h>
|
||||
|
||||
static float lining_kP = 1.0;
|
||||
static float lining_kP = 1.24;
|
||||
|
||||
class Robot
|
||||
{
|
||||
|
@ -57,6 +57,10 @@ protected:
|
|||
/* baseSpeed is used to drive at a given speed while, say, line following.*/
|
||||
float baseSpeed = 0;
|
||||
|
||||
float rollingTurnRate = 0;
|
||||
float turnRateDamp = 0.96; // the proportion of the turn rate retained each loop
|
||||
float KTurnRate = 0.25; // slowdown coefficient
|
||||
|
||||
/**
|
||||
* For tracking the motion of the Romi. We keep track of the intersection we came
|
||||
* from and the one we're headed to. You'll program in the map in handleIntersection()
|
||||
|
|
Loading…
Reference in a new issue