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511d5fc281
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09bce37a9a
5 changed files with 24 additions and 26 deletions
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@ -95,7 +95,7 @@ void Chassis::InititalizeChassis(void)
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/**
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* The main Chassis loop.
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*/
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bool Chassis::ChassisLoop(Pose& delta)
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bool Chassis::ChassisLoop(Twist& velocity)
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{
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bool retVal = false;
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@ -109,7 +109,7 @@ bool Chassis::ChassisLoop(Pose& delta)
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#endif
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/* Update the wheel velocity so it gets back to Robot. */
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delta = CalcOdomFromWheelMotion();
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velocity = CalcOdomFromWheelMotion();
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loopFlag = 0;
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@ -137,22 +137,22 @@ void Chassis::SetMotorEfforts(int16_t left, int16_t right)
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}
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Pose Chassis::CalcOdomFromWheelMotion(void)
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Twist Chassis::CalcOdomFromWheelMotion(void)
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{
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Pose delta;
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Twist delta;
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float leftDelta = (float) leftMotor.speed
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/ LEFT_TICKS_PER_CM;
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float rightDelta = (float) rightMotor.speed
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/ RIGHT_TICKS_PER_CM;
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float leftDelta = (float) leftMotor.speed * (float) CONTROL_LOOP_PERIOD_MS / 1000.0;
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float rightDelta = (float) rightMotor.speed * (float) CONTROL_LOOP_PERIOD_MS / 1000.0;
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float distance = (leftDelta + rightDelta) / 2.0;
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distance /= LEFT_TICKS_PER_CM;
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float deltaHeading = (rightDelta - leftDelta)
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/ (2.0 * ROBOT_RADIUS);
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/ LEFT_TICKS_PER_CM
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/ (3.14 * ROBOT_RADIUS);
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delta.x = distance;
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delta.theta = deltaHeading;
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delta.u = distance;
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delta.omega = deltaHeading;
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/**
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@ -163,8 +163,8 @@ Pose Chassis::CalcOdomFromWheelMotion(void)
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*/
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#ifdef __NAV_DEBUG__
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TeleplotPrint("u", delta.x);
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TeleplotPrint("omega", delta.theta);
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TeleplotPrint("u", delta.u);
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TeleplotPrint("omega", delta.omega);
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#endif
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return delta;
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@ -30,13 +30,13 @@ public:
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void InititalizeChassis(void);
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/* Where the bulk of the work for the motors gets done. */
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bool ChassisLoop(Pose&);
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bool ChassisLoop(Twist&);
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/* Needed for managing motors. */
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static void Timer4OverflowISRHandler(void);
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public:
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Pose CalcOdomFromWheelMotion(void);
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Twist CalcOdomFromWheelMotion(void);
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void SetMotorEfforts(int16_t, int16_t);
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@ -4,23 +4,21 @@
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#include "robot.h"
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void Robot::UpdatePose(const Pose& delta)
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void Robot::UpdatePose(const Twist& twist)
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{
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/**
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* TODO: Add your FK algorithm to update currPose here.
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*/
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float transitHeading = currPose.theta + (delta.theta * 0.5);
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float transitHeading = currPose.theta + (twist.omega * 0.5);
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currPose.x += delta.x * cos(transitHeading);
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currPose.y += delta.x * sin(transitHeading);
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currPose.theta += delta.theta;
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currPose.x += twist.u * cos(transitHeading);
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currPose.y += twist.u * sin(transitHeading);
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#ifdef __NAV_DEBUG__
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TeleplotPrint("x", currPose.x);
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TeleplotPrint("y", currPose.y);
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TeleplotPrint("theta", currPose.theta * 180.0 / PI);
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TeleplotPrint("theta", currPose.theta);
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#endif
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}
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@ -27,11 +27,11 @@ void Robot::RobotLoop(void)
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/**
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* Run the chassis loop, which handles low-level control.
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*/
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Pose delta;
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if(chassis.ChassisLoop(delta))
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Twist velocity;
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if(chassis.ChassisLoop(velocity))
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{
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// We do FK regardless of state
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UpdatePose(delta);
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UpdatePose(velocity);
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chassis.SetMotorEfforts(220,-220);
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/**
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@ -38,7 +38,7 @@ protected:
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void EnterIdleState(void);
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// /* Navigation methods.*/
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void UpdatePose(const Pose& u);
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void UpdatePose(const Twist& u);
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void SetDestination(const Pose& destination);
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void DriveToPoint(void);
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bool CheckReachedDestination(void);
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