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transition from Twist to Pose

This commit is contained in:
Andy Killorin 2026-02-04 13:38:01 -05:00
parent 09bce37a9a
commit aba495d3f1
Signed by: ank
GPG key ID: 23F9463ECB67FE8C
5 changed files with 27 additions and 23 deletions

View file

@ -95,7 +95,7 @@ void Chassis::InititalizeChassis(void)
/**
* The main Chassis loop.
*/
bool Chassis::ChassisLoop(Twist& velocity)
bool Chassis::ChassisLoop(Pose& delta)
{
bool retVal = false;
@ -109,7 +109,7 @@ bool Chassis::ChassisLoop(Twist& velocity)
#endif
/* Update the wheel velocity so it gets back to Robot. */
velocity = CalcOdomFromWheelMotion();
delta = CalcOdomFromWheelMotion();
loopFlag = 0;
@ -137,22 +137,24 @@ void Chassis::SetMotorEfforts(int16_t left, int16_t right)
}
Twist Chassis::CalcOdomFromWheelMotion(void)
Pose Chassis::CalcOdomFromWheelMotion(void)
{
Twist delta;
Pose delta;
float leftDelta = (float) leftMotor.speed * (float) CONTROL_LOOP_PERIOD_MS / 1000.0;
float rightDelta = (float) rightMotor.speed * (float) CONTROL_LOOP_PERIOD_MS / 1000.0;
float leftDelta = (float) leftMotor.speed
* (float) CONTROL_LOOP_PERIOD_MS / 1000.0
/ LEFT_TICKS_PER_CM;
float rightDelta = (float) rightMotor.speed
* (float) CONTROL_LOOP_PERIOD_MS / 1000.0
/ RIGHT_TICKS_PER_CM;
float distance = (leftDelta + rightDelta) / 2.0;
distance /= LEFT_TICKS_PER_CM;
float deltaHeading = (rightDelta - leftDelta)
/ LEFT_TICKS_PER_CM
/ (3.14 * ROBOT_RADIUS);
/ (2.0 * ROBOT_RADIUS);
delta.u = distance;
delta.omega = deltaHeading;
delta.x = distance;
delta.theta = deltaHeading;
/**
@ -163,8 +165,8 @@ Twist Chassis::CalcOdomFromWheelMotion(void)
*/
#ifdef __NAV_DEBUG__
TeleplotPrint("u", delta.u);
TeleplotPrint("omega", delta.omega);
TeleplotPrint("u", delta.x);
TeleplotPrint("omega", delta.theta);
#endif
return delta;

View file

@ -30,13 +30,13 @@ public:
void InititalizeChassis(void);
/* Where the bulk of the work for the motors gets done. */
bool ChassisLoop(Twist&);
bool ChassisLoop(Pose&);
/* Needed for managing motors. */
static void Timer4OverflowISRHandler(void);
public:
Twist CalcOdomFromWheelMotion(void);
Pose CalcOdomFromWheelMotion(void);
void SetMotorEfforts(int16_t, int16_t);

View file

@ -4,16 +4,18 @@
#include "robot.h"
void Robot::UpdatePose(const Twist& twist)
void Robot::UpdatePose(const Pose& delta)
{
/**
* TODO: Add your FK algorithm to update currPose here.
*/
float transitHeading = currPose.theta + (twist.omega * 0.5);
float transitHeading = currPose.theta + (delta.theta * 0.5);
currPose.x += twist.u * cos(transitHeading);
currPose.y += twist.u * sin(transitHeading);
currPose.x += delta.x * cos(transitHeading);
currPose.y += delta.x * sin(transitHeading);
currPose.theta += delta.theta;
#ifdef __NAV_DEBUG__
TeleplotPrint("x", currPose.x);

View file

@ -27,11 +27,11 @@ void Robot::RobotLoop(void)
/**
* Run the chassis loop, which handles low-level control.
*/
Twist velocity;
if(chassis.ChassisLoop(velocity))
Pose delta;
if(chassis.ChassisLoop(delta))
{
// We do FK regardless of state
UpdatePose(velocity);
UpdatePose(delta);
chassis.SetMotorEfforts(220,-220);
/**

View file

@ -38,7 +38,7 @@ protected:
void EnterIdleState(void);
// /* Navigation methods.*/
void UpdatePose(const Twist& u);
void UpdatePose(const Pose& u);
void SetDestination(const Pose& destination);
void DriveToPoint(void);
bool CheckReachedDestination(void);