From 17707897d6fd5cce448113396a2f76ac0e114940 Mon Sep 17 00:00:00 2001 From: Andy Killorin <37423245+Speedy6451@users.noreply.github.com> Date: Sat, 6 Dec 2025 14:19:44 -0500 Subject: [PATCH] banged out trapezoidal impl not fuzzed, likely bugged --- robot_controller/robot_controller.ino | 57 ++++++++++++++++++++++++--- 1 file changed, 51 insertions(+), 6 deletions(-) diff --git a/robot_controller/robot_controller.ino b/robot_controller/robot_controller.ino index e5f07e6..c1bb993 100644 --- a/robot_controller/robot_controller.ino +++ b/robot_controller/robot_controller.ino @@ -55,24 +55,69 @@ float CURRENT_ROTATION = 0.0; float velocity = 40.0; struct Setpoint { - float velocity; - float position; + float velocity; // unitless + float position; // unitless + bool complete; // the setpoint will no longer change }; // returns the position and velocity at the given time on a trapezoidal motion plan -struct Setpoint trapezoidal_velocity(float max_vel, float, max_acc, float dist, float time) { +// this could be baked if too computationally expensive +// not fully fuzzed +struct Setpoint trapezoidal_planner(float max_vel, float, max_acc, float dist, float time) { + struct Setpoint setpoint = {0.0, 0.0}; + float time_accelerating = max_acc / max_vel; float distance_while_accelerating = 0.5 * max_acc * time_accelerating * time_accelerating; if (2.0 * distance_while_accelerating > dist) { // triangular + float peak_velocity_time = sqrt(distance/max_acc); + float peak_velocity = max_acc * peak_velocity_time; + + if (time < peak_velocity_time) { + // accelerating + setpoint.velocity = max_acc * time; + setpoint.position = 0.5 * max_acc * time * time; + } else if (time < peak_velocity_time * 2.0) { + // slowing down + float time_decay = time - peak_velocity_time; + setpoint.velocity = peak_velocity - (time_decay * max_acc); + setpoint.position = (0.5 * A * peak_velocity_time * peak_velocity_time) // acceleration phase + + peak_velocity * time_decay + - 0.5 * max_acc * time_decay * time_decay; + } else { + setpoint.velocity = 0; + setpoint.position = dist; + setpoint.complete = true; + } } else { // trapezoidal + float cruise_distance = distance - 2.0 * distance_while_accelerating; + float cruise_time = cruise_distance / max_vel; + float total_time = 2 * time_accelerating + cruise_time; + if (time < time_accelerating) { + // still accelerating + setpoint.velocity = time * max_acc; + setpoint.position = 0.5 * max_acc * time * time; + } else if (time < time_accelerating + cruise_time) { + // cruising + setpoint.velocity = max_vel; + setpoint.position = distance_while_accelerating + max_vel * (time - time_accelerating); + } else if (time < time_total) { + // slowing down + float time_decay = time - (time_accelerating + cruise_time); + setpoint.velocity = max_vel - time_decay * max_acc; + setpoint.position = distance_while_accelerating + cruise_distance + + (max_vel * time_decay) + - 0.5 * max_acc * time_decay * time_decay; + } else { + //done + setpoint.velocity = 0.0; + setpoint.position = dest; + setpoint.complete = true; + } } - - - struct Setpoint setpoint = {0.0, 0.0}; return setpoint; }