display joystick status
also changed thresholds to account for drift
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2 changed files with 6 additions and 6 deletions
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@ -27,10 +27,10 @@
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#define BUTTON_AUTOREPEAT_INITIAL 100 // how many samples must read pressed before autorepeat starts
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#define BUTTON_AUTOREPEAT_NEXT 10 // how many samples must read pressed before the next repetition
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#define JOYSTICK_UPPER_PRESS_THRESHOLD 3595 // above this ADC value, button is pressed
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#define JOYSTICK_UPPER_RELEASE_THRESHOLD 3095 // below this ADC value, button is released
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#define JOYSTICK_LOWER_PRESS_THRESHOLD 500 // below this ADC value, button is pressed
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#define JOYSTICK_LOWER_RELEASE_THRESHOLD 1000 // above this ADC value, button is released
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#define JOYSTICK_UPPER_PRESS_THRESHOLD 2100 // above this ADC value, button is pressed
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#define JOYSTICK_UPPER_RELEASE_THRESHOLD 2000 // below this ADC value, button is released
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#define JOYSTICK_LOWER_PRESS_THRESHOLD 1700 // below this ADC value, button is pressed
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#define JOYSTICK_LOWER_RELEASE_THRESHOLD 1800 // above this ADC value, button is released
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#define ADC_SAMPLING_RATE 1000000 // [samples/sec] desired ADC sampling rate
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#define CRYSTAL_FREQUENCY 25000000 // [Hz] crystal oscillator frequency used to calculate clock rates
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4
main.c
4
main.c
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@ -60,13 +60,13 @@ int main(void)
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GrStringDraw(&sContext, str, /*length*/ -1, /*x*/ 0, /*y*/ 0, /*opaque*/ false);
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// display button statuses
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char labels[5][4] = {"sw1", "sw2", "s1", "s2", "sel"};
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char labels[9][7] = {"sw1", "sw2", "s1", "s2", "sel", "right", "left", "up", "down"};
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char statuses[2][15] = {"not pressed", "pressed"};
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int offset = 20;
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uint32_t buttons = gButtons;
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uint8_t i;
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for (i = 0; i < 5; i++) {
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for (i = 0; i < 9; i++) {
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snprintf(str, sizeof(str), "%s: %s",
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labels[i],
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statuses[buttons & 1]
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